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Frontline Tactics הוסף ב21 Aug 2026 2 זמני משחק צבא, שחקן אחד, מלחמה, תורות, HTML5, מובייל, מסך מגע
תודה, ההצבעה שלך נרשמה ותופיע בקרוב.
ניתן להצביע רק פעם ביום
מצטערים, יותר מדי הצבעות להיום
מצטערים, קרתה שגיאה, אנא נסו להצביע שוב מאוחר יותר.
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תיאור המשחק:

Frontline Tactics is a turn-based tactical war game played on hex battlefields. Command squads of infantry, armor, and artillery to outmaneuver and destroy enemy forces or capture objectives for reinforcements. Terrain, cover, and positioning are as vital as firepower, with fog of war and morale adding depth. Play through a full campaign, custom skirmishes, or daily challenges, unlocking units and achievements as you progress. Play games on Y8 - The biggest modern HTML5 gaming platform!

בקרות משחק

note: game have vertical scrolls

Frontline Tactics is a turn-based strategy game fought on a hex battlefield. Destroy the enemy base or wipe out their army before they do the same to you.

Click one of your units and the map shows you what it can do: green hexes are where it can move, and a red ring marks an enemy it can attack. Light units can move and shoot in the same turn. Heavy ones do one or the other, so a tank that repositions is a tank that is not firing, and an artillery piece that fires is one that has not moved. Deciding which of your units spends its turn moving and which spends it hooting is most of the game.

Ground matters as much as guns. High ground adds a hex of range but costs extra to climb. Cover cuts the damage you take. Ridges and water stop you entirely. A central objective sits between the two armies, and holding it long enough airdrops reinforcements to you.

Beyond the units themselves you have a general with an ability that fires once it charges, an airbase that can call a bomb run inside its coverage, and a fighter you can reposition to escort your bombers or intercept theirs. Anti-air on overwatch will shoot down aircraft that stray over it.

Two armies face each other over the Halvern Corridor, each with their own commanders and doctrine: the Karath Compact and the Solenne Directorate. Between them they field conscripts and line infantry, machine gun teams, skirmishers who hit and step back, snipers who fire once and reveal themselves doing it, sappers, light and heavy armour, walkers, bulwarks, artillery and anti-air.

There is a full campaign fought sector by sector up a contested corridor, carrying your warband and its veterans from one battle into the next. Skirmish lets you build any fight you like, choosing the map, both armies, the enemy commander and the difficulty, and you place your own force before the shooting starts. War Games offers twenty-four standalone set-piece problems for both factions, and a new Daily Challenge appears every day. Win battles to earn Requisition and rank up, spend it in the Barracks to unlock units permanently, and work through a long list of achievements and one-off bounties.

Fog of war and morale can each be switched on or off. With fog on you see only what your own units can see, so scouting stops being optional. With morale on, sustained fire pins troops in place, and concentrating fire can break a position without killing a single soldier.

Single player against the AI. No account needed and nothing to install.

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